A downloadable mod

Do you ever imagine if a dark monster randomizer with some spice to it and an inspired weapon mod fused each other? This is what you would get. Heavily inspired by Pandemonia and Project Malice, both in a different style.

What is it about?

In this mod, there will be new and challenging variations of all monsters and a new set of weapons along with the classic ones. There will be brand new things such as the Temperature System and the Weapon modules based on 2016/Eternal.

How do I download this??

All you have to do is just go to the ZDoom Site and download the latest GZDoom version. The current version of GZDoom recommended for Cyberaugumented is 4.10.0.

Information

The Monsters

The themes around monsters are meant to be less cartoony and more dark, inspired by Project Malice and Insanity's Requiem. At times there might be blue-fluid infused possessed and demon androids, while at times there might be monsters with flames, sometimes flames are combined with chemicals like copper, some hellish spirits and occult entities, and probably more. Matter of fact, there will be some elites patrolling and wandering around places you'd never expect. Hell, you might even get a warning if you're nearby one of the more feral ones.

Your Arsenal

The weapon set you start with is completely similar to ye olde Classic Doom, but with SOME new types of guns. It'll basically consist of your Fists, your burst pistol, your laser pistol, a shotgun, a auto shotgun, the good ol' SSG, a rifle, a chaingun, a rocket and a grenade launcher, a plasma rifle, a Doom Eternal ballista wannabe, a rapid railgun thing, the BFG, a literal liquidator, and a plasmatic fog generator. 

Progression

Heavily inspired by Pandemonia. Upon completing maps, etc, you will start to face more entitites that will kick your ass.

Future Plans

The Temperature System

During levels, you can check the temperature to see if it's hot or cold. Sometimes you WANT to be careful of extreme temperatures. Keep in mind in certain areas where lava or burning barrels are present, there will be more hotter enemies to stumble against. During ice themed levels, you will be more likely to confront colder enemies.

Keep in mind that this feature has not been implemented yet!

Weapon Modules

Directly inspired from DOOM (2016) and Doom Eternal. There will be weapon mods scattered around some places and dropped from special monsters. Once you picked something up, it will be directly added to the Arsenal Menu—which is, in fact, the main home for modifying weapons and more.

Keep in mind that this feature has not been implemented yet!

StatusReleased
CategoryGame mod
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorBugsie
TagsAtmospheric, Doom, First-Person, mod

Download

Download
cyberaugumented-main.pk7 175 MB
Download
cyberaugumented-monsters-only.pk7 171 MB

Development log

Comments

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I've been trying to play it on various maps as well as Plutonia, and I've encountered crashes with GZDoom 4.11.3.

Really fantastic!

(2 edits) (+2)

Gave this a playthrough for about 2 hours, so far it's pretty dang neat. Feels hella well polished too, with the graphics and effects on enemies and weapons and such, and i love the little details like the new intermission, messages for 100%'ing things like items, etc. Fun to play too, good guns with very awesome animations, though I die a lot in this lol (Though I was playing on a generally harder mapset than doom 2), and I think sometimes the lesser enemies, like zombies, feel slightly bullet spongy. 

A few other notes I made while playing, playing with GZDoom 4.10.0:

- Menu text, unless highlighted, is really dark and fairly hard to read.

- I thought there was no pain sound at first, which throws me off, but found out there is a sound. I feel a lot of times I don't even notice I'm being hurt because the hurt sound is like too quiet or something isn't playing at all. I'm a little confused with how it works. Also not fond of the low health alarm sound so I rather not use that.

- When I run out of ammo for a gun, I frequently switch to the fists despite having ammo for other guns, like the shotguns, which is really annoying. On a similar note, I personally think rocket launcher should come before grenade launcher when pressing 5, but that's just me.

But yeah, overall I'm hella impressed with this.

(+1)

Vidya. Didnt have much problems this time around while recording
(+1)

Absolutely amazing mod. While the influences of Pandemonia and the like are noticeable, Cyberaugmented has a look, feel and sound all its own. The weapons feel great and I can't wait to see how the module system will further add to their punch. Monster variants are unique looking and equally unique in behavior. Their movements are something that I've personally never seen in a randomizer before. Quite surprising to see how some enemies keep their distance from you and smoothly sidestep attacks. This particularly looks good with the flying monsters. The enemy lunges and slam attacks are easily the best looking out there. Makes for some truly distinct feeling and engaging combat encounters all in all. Excellent work!

(+2)

Beta tester here - incredible work so far my dude. Honestly can't wait to see where this mod goes

(+2)

beta tester and spriter here    and say congrat on release!!  wish i can do more than bug report and spriteing(some monster idea was suggested by me)    hope everyone fun with it!

(+1)

sick stuff, looking foward to how you improve on this